from the commodore 64 version. this game totally blew my mind back in the day. it was also the first time i'd been able to figure out the fundamental difference between raster and vector computer graphics, as the objects for each scene were 'painted' on-screen like bob ross on amphetemines. interplay was truly living fifteen years in the future; adobe flash is nothing more than an advanced version of the techniques they pioneered here.
Showing posts with label commodore 64. Show all posts
Showing posts with label commodore 64. Show all posts
20110526
mindshadow game screenshots (1984)
from the commodore 64 version. this game totally blew my mind back in the day. it was also the first time i'd been able to figure out the fundamental difference between raster and vector computer graphics, as the objects for each scene were 'painted' on-screen like bob ross on amphetemines. interplay was truly living fifteen years in the future; adobe flash is nothing more than an advanced version of the techniques they pioneered here.
20110518
solution to the water maze in marble madness (1986-2008)
adventure construction set advertisement (1986)
electronic arts was awesomesauce in the 1980's. i must've spent at least eight months of my adolescence making ultima style adventures with this thing on my commodore 64. the largest one was something called "otherworld" which was submitted to this particular contest. a few years back i actually salvaged all my old c64 drawings and programs using an x1541 cable and starcommander to convert the old 5-inch floppies to emulator-readable images. unfortunately, that adventure never survived the data-transition.
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