Showing posts with label activision. Show all posts
Showing posts with label activision. Show all posts

20181009

gee bee air rally farmer's daughters (1988)

one of my most memorable/unexpected amiga experiences was playing activision's "gee bee air rally" (a fun plane race game set in the 1920's), and stumbling into this rather sexy and well-drawn post-parachuting sequence. usually you landed in a tree, a scorched desert or a mud filled pigpen (at least you hope that's mud). but here... well, you might not be wanting to get back to the race for a while!

anyway, to my frustration decades later, there were zero screenshots of the amiga version of the scene to be found online, save a small jpeg whose lossy compression naturally destroyed the true pixel-level art (always use gif or png for these things, guys). so i installed an amiga emulator, downloaded the game disk image, hunted around for kickstart roms, fiddled with configurations, played the game for two hours until i got to the sequence in question (which naturally wouldn't appear until you had the emulator set for 100% compatibility), and finally capped it for posterity:


you're welcome. (on a related note, i also finally completed the commodore 64 "farmer's daughter" x-rated text adventure: god, those old grue-filled parser games were soooo maddening. and even don't get me started on the babel fish dispenser in infocom's version of hitchhiker's guide...)

20110526

mindshadow game screenshots (1984)

from the commodore 64 version. this game totally blew my mind back in the day. it was also the first time i'd been able to figure out the fundamental difference between raster and vector computer graphics, as the objects for each scene were 'painted' on-screen like bob ross on amphetemines. interplay was truly living fifteen years in the future; adobe flash is nothing more than an advanced version of the techniques they pioneered here.